스크랩

리모콘이 사람을 조종..

bukook 2005. 10. 26. 17:24

Photo

Wearing a headset, the Associated Press business writer Yuri Kageyama leans to her left as she is remote-controlled by a technology that Nippon Telegraph and Telephone Corp., Japan's top phone company, is developing during a demonstration at an NTT research in Atsugi, near Tokyo, Tuesday, Sept. 7, 2005. Called galvanic vestibular stimulation in scientific jargon, it means electricity is messing with the delicate nerve tissues inside the ear to maintain balance and make people move to the left or right against their will. (AP Photo/Itsuo Inouye

일본의NTTC최고의 전화회사(Nippon Telegraph and Telephone Corp)이 소위 "화학전기반응시종

시뮬레이션galvanic vestibular stimulation을 개발하는 중 지난발 도쿄부근 NTT연구소에서

시연이 있었다. 전기가 귀속의 신경조직과 혼합되어 몸의 균형을 유지하고 본인의 뜻과는

무관하게좌우 앞으로 움직이게 하는 것이다. 지금까지는 기계를 움직이고 비행기 이착륙을

유도하고 전쟁 터에서 로버트 조종하는 정도 였다. 그러나 사람을 움직인 적은 없었다.

NTT가 만든 헤드셋을 착용하게 하고 리모콘으로 조종하면 자신이 생각하기 전 아무 고통 없이

좌로 우로 앞으로 움직이는 드라마틱한 일이 일어났다고 한다

Remote Control Device 'Controls' Humans

By YURI KAGEYAMA, AP Business Writer Tue Oct 25, 8:54 PM ET

ATSUGI, Japan - We wield remote controls to turn things on and off, make them advance, make

them halt. Ground-bound pilots use remotes to fly drone airplanes, soldiers to maneuver

battlefield robots.

But manipulating humans?

Prepare to be remotely controlled. I was.

Just imagine being rendered the rough equivalent of a radio-controlled toy car.

Nippon Telegraph & Telephone Corp., Japans top telephone company, says it is developing

the technology to perhaps make video games more realistic. But more sinister applications

also come to mind.

I can envision it being added to militaries' arsenals of so-called "non-lethal" weapons.

A special headset was placed on my cranium by my hosts during a recent demonstration at an NTT

research center. It sent a very low voltage electric current from the back of my ears through my head ? either from left to right or right to left, depending on which way the joystick on a remote-control was

moved. I found the experience unnerving and exhausting: I sought to step straight ahead but kept

careening from side to side. Those alternating currents literally threw me off.

The technology is called galvanic vestibular stimulation ? essentially, electricity messes with

the delicate nerves inside the ear that help maintain balance. I felt a mysterious, irresistible urge

to start walking to the right whenever the researcher turned the switch to the right. I was convinced ? mistakenly ? that this was the only way to maintain my balance.

The phenomenon is painless but dramatic. Your feet start to move before you know it. I could

even remote-control myself by taking the switch into my own hands.

There's no proven-beyond-a-doubt explanation yet as to why people start veering when electricity

hits their ear. But NTT researchers say they were able to make a person walk along a route in

the shape of a giant pretzel using this technique.

It's a mesmerizing sensation similar to being drunk or melting into sleep under the influence of

anesthesia. But it's more definitive, as though an invisible hand were reaching inside your brain.

NTT says the feature may be used in video games and amusement park rides, although there are

no plans so far for a commercial product.

Some people really enjoy the experience, researchers said while acknowledging that others feel uncomfortable. I watched a simple racing-car game demonstration on a large screen while wearing

a device programmed to synchronize the curves with galvanic vestibular stimulation. It accentuated

the swaying as an imaginary racing car zipped through a virtual course, making me wobbly.

Another program had the electric current timed to music. My head was pulsating against my will,

getting jerked around on my neck. I became so dizzy I could barely stand. I had to turn it off.

NTT researchers suggested this may be a reflection of my lack of musical abilities. People in tune

with freely expressing themselves love the sensation, they said.

"We call this a virtual dance experience although some people have mentioned it's more like a virtual

drug experience," said Taro Maeda, senior research scientist at NTT. "I'm really hopeful Apple

Computer will be interested in this technology to offer it in their iPod."

Research on using electricity to affect human balance has been going on around the world for

some time. James Collins, professor of biomedical engineering at Boston University, has studied

using the technology to prevent the elderly from falling and to help people with an impaired sense of balance. But he also believes the effect is suited for games and other entertainment.

"I suspect they'll probably get a kick out of the illusions that can be created to give them a more total immersion experience as part of virtual reality," Collins said.

The very low level of electricity required for the effect is unlikely to cause any health damage,

Collins said. Still, NTT required me to sign a consent form, saying I was trying the device at my

own risk. And risk definitely comes to mind when playing around with this technology.

Timothy Hullar, assistant professor at the Washington University School of Medicine in St. Louis, Mo., believes finding the right way to deliver an electromagnetic field to the ear at a distance could turn

the technology into a weapon for situations where "killing isn't the best solution."

"This would be the most logical situation for a nonlethal weapon that presumably would make your

opponent dizzy," he said via e-mail. "If you find just the right frequency, energy, duration of application,

you would hope to find something that doesn't permanently injure someone but would allow you

to make someone temporarily off-balance."

Indeed, a small defense contractor in Texas, Invocon Inc., is exploring whether precisely tuned electromagnetic pulses could be safely fired into people's ears to temporarily subdue them.

NTT has friendlier uses in mind.

If the sensation of movement can be captured for playback, then people can better understand

what a ballet dancer or an Olympian gymnast is doing, and that could come handy in teaching

such skills. And it may also help people dodge oncoming cars or direct a rescue worker in a dark

tunnel, NTT researchers say. They maintain that the point is not to control people against their will.

If you're determined to fight the suggestive orders from the electric currents by clinging to a fence

or just lying on your back, you simply won't move.

But from my experience, if the currents persist, you'd probably be persuaded to follow their orders.

And I didn't like that sensation. At all.